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- I just wanted to notify those who have tried my SheepFest Beta Demo and
- took a look at any of the bomb cheats about a bug with the actual bombs.
-
- I do cheap way of detecting the collision between the sheeps and the
- explosions. Basically for every frame of the explosion it sets a tag which
- causes the sheep movement loop to perform a check on collisions to it. Now,
- the bug IS that explosions use the same number as the mid-air bomb, so
- after an explosion has occured the tag normally remains set. What happens
- is that the mid-air bombs will kill the sheep before they have detonated. I
- also use this method for the gun shots. So that you can only hit one sheep
- at a time (this method was also widely needed for the boss sheep because
- his body sections overlap alot, so one gun shot could get multiple hits).
-
- Now, I only did the explosion collision this way because I was lazy :). But
- if I do switch my main project back to Sheepfest this will be changed to
- another method I have planned.
-
- I also want to let you know more about the sheep worm. He does not die
- (which I explain on the page) but his health does get calculated. If you
- have shot him enough times he starts making the sound for pain even when
- you aren't shooting him. I did this on purpose :). Just wanted to let you
- know.
-
- Now, yet another thing I want to say, I also have a programmed Intro and
- Score program. The intro consists of happy little sheep bouncing on the
- bottom of the screen... then getting shot :). The score program has a
- large sheep whose eyes follow your pointer (which gets changed into a dead
- sheep in the score) as he gets shot indicating your kills. If anyone is
- interested in seeing these I will put them up on my page. Just wanted to
- let you know.
-
- Well, that's finally it, -later
-
-
-